This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. 2.4GB; 91- Environment Skin Sid Meier's Civilization V. We've partnered up with WeThePlayers.com - a new gaming site created by former Nexus Mods staff-er BlindJudge - to offer you the chance to win one of 6x. Dj' Civ 5 Vox populi modpack - Single/Multiplayer Aug 9 2020 Civ5 MPM v2.8.8 Full Version 7 comments. A multiplayer modpack made by Djcool Crusader You need all of the minor civ dlcs and the main expansions Mods Included: Vox Populi Full modpack with.
- 2For Mod Authors
For Mod Users
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | How to Manually Install a Mod | Youtube video showing how to install Mods without using Steam. | Marbozir |
Guide | How to Enable Logging | Guide on how to enable logging. Logs should be provided when reporting bugs to modders. | whoward69 |
Guide | Select, Subscribe, Enable and Play a Mod | Step-by-step guide on how to select, subscribe, enable and play a mod from in-game. | whoward69 |
Guide | Getting Mods to Work in Linux | Guide on how to install/use Mods on Linux. | flamesfault |
Guide | Installing Mods on Civ5 for Mac | Guide on how to install/use Mods on Mac. | AlanH |
Guide | Common Checklist for Playing Mods | Lists several points players need to check for when using a mod. | Thalassicus |
Guide | MPMPM - Converting Mods to DLC Format for Multiplayer Use | Guide describing a way to have mods be treated as DLC, allowing for players to use them in multiplayer. | Gedemon |
Utility | MP Mod Manager | Software for using mods in multiplayer. Does not support mods with SQL. | Jaii der Herr |
For Mod Authors
Modding Tools
Type | Name | Description | Author(s) |
---|---|---|---|
Tool | Nexus Buddy 2 | Nexus Buddy 2 is a tool for importing and altering 3D Graphics in Civ 5 and Beyond Earth. | Deliverator |
Tool | DDS Converter | A Java™ Web Start utility for converting PNG, JPEG and GIF images into the DDS format required by Civilization 5 mods. | whoward69 |
Tool | DDS Unpacker for InterfaceTextures | Tool for unpacking 2D textures of the game. | Sterkhov |
Lua
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Basic/Beginner Lua Guide for Civ5 | A beginner guide to basic Civ5 Lua modding, specifically designed for modders with no basic Lua knowledge. | bane_ |
Guide | Optimizing your Lua Code for Speed | Some tips on how to optimise your Lua code to make it work faster/more efficient, making it less demanding. | Pazyryk |
Guide | Data Driven Code Technique | Guide on adding tables for efficiency. | whoward69 |
Guide | Why to Use 'elseif' | Guide explaining why one should use 'elseif' in Lua modding. | whoward69 |
Guide | Adding XML Tags that Work Through Lua | Guide on adding XML tags that work through Lua. | Pazyryk |
Guide | Lua Tips (Common Beginner Scripting Mistakes) | Post explaining some beginner Lua mistakes. | whoward69 |
Reference | BNW Lua API Reference (Methods, GameEvents & LuaEvents) | A more complete reference for Lua methods and GameEvents. | whoward69 |
Utility | Unit Spawn Handler Lua | A utility that handles all the logic for placing a unit on the world map. | LeeS |
Utility | Snippets for Mod Makers | A number of Lua snippets that can be used to implement a wide range of effects. | Machiavelli24 |
Utility | UniqueDiplomacyUtils | Utility allowing for changes in diplomatic lines under certain conditions. | Typhlomence |
Utility | Strict.lua - for finding Typos in Lua | Utility for notifying the modder of typos not marked as errors. | Pazyryk |
Utility | SaveUtils.lua | Allows for storing/saving data per target object over time. | Whys |
Utility | PlotIterators.lua | Lua iterator that will efficiently return plots in order around the perimeter. | whoward69 |
Utility | TableSaveLoader | Another utility for storing data over turns/time. | Pazyryk |
XML
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Adding a Dummy Technology | Thread on the best way to add a dummy technology to use their associated XML tags (read: effects) for exclusivity (such as a civilization trait). | LeeS |
Guide | XML (Advanced) Guide to Adding Buildings and Wonders to Brave New World | Guide on adding Buildings/Wonder to Brave New World with XML. | LeeS |
Reference | XML Data Files for Standard Civilizations (inc DLC) | Contains comprehensive data XML files of the game. | whoward69 |
Reference | Unified Firaxis XML Tags | Lists of the various properly-formatted XML tags for Firaxis-supplied game-elements | LeeS |
SQL
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | SQL modding for dummies! | Introduction to SQL modding for Civ5. | Leugi |
Guide | Circumventing Mod Load Order Issues With Database Triggers | Guide on how to circumvent mod load order issues through the use of SQL database triggers. | whoward69 |
Guide | Loops in SQL | Thread on tips for writing loops in SQL. | Thalassicus & whoward69 |
Art Assets (2D)
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | DDS Texture (Image File) Creation and Usage for Beginners | Guide on creating and using DDS texture files. | whoward69 |
Guide | Sukritact's Cartography Outline | Guide on how to create the Map Image displayed on the civilization selection screen. | Sukritact |
Guide | Irkalla's 'Firaxis-Like' Civilization Icon Tutorial | Guide on how to create the Civilization Icon. | Irkalla |
Guide | Civilization V-style Icons with Gimp | Guide on how to create Building/Unit/Leader icons with Gimp 2. | DJSHenninger |
Guide | Photoshop Icon Tutorial | Guide on how to create Building/Unit/Leader Icons with Photoshop. | Firebug |
Guide | Leugi's 2D Leaderscene Collage Hints | Guide on how to create 2D leaderscenes. | Leugi |
Guide | Improvement, Policy & Unit Action Icons (Firaxis-style) | Guide on how to create Improvement, Policy & Unit Action Icons with Blender. | Lord Tirian |
Utility | Civilization Icon Template | Template for creating Civilization Icons (with Photoshop). | Sukritact |
Utility | Font Icon - Resource Template | Template for creating Font Icons. | Horem |
Utility | Dynamic 2D Leaderscenes | Allows for a leader scene to be changed dynamically depending on the disposition of the AI. | Vicevirtuoso |
Source | Hiram's Civ Icons | A collection of Civilization Icons. | Hiram |
Source | Keniisu's Graphical Freebies! (Workshop) | A number of misc 2D Graphics. May also request at the workshop. | Keniisu |
Source | Firebug's Leaderscreens to Go | A number of leaderscreens ready for use (most are reserved, however). | Firebug |
Source | Klisz's Civ Icons | A collection of Civilization Icons. | Klisz |
Source | Icon Backgrounds for Units/Buildings | A collection of Icon Backgrounds for Units/Buildings/Leaders, as well as scenery. | DJSHenninger |
Source | TPangolin's Assorted Icons for Civilizations | A collection of Civilization Icons. | TPangolin |
Art Assets (3D)
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Guide to 3D Modding in Civilization V | Straightforward guide on necessary tools, reskinning & converting from Civ IV. | Civitar |
Guide | Getting Civ4 Units into Civ 5 - Full Conversion | Comprehensive guide on converting Civ4 Units to Civ 5. | Deliverator |
Guide | Getting Civ4 Units Into Civ5 Using Blender 2.72 | Guide on converting Civ4 Units to Civ 5, using Blender 2.72. | Wolfdog |
Guide | Team-color Unit Skins | Guide on how to give team-colors to unit skins. | Nutty |
Guide | Add a New Unit in the Game (using SQL) | A step by step to addnew unit graphics to the game. | Gedemon |
Guide | Civilization V: Leader Graphics Modding Guide | Youtube guide on how to make 3D leader graphics. | Deliverator |
Guide | Add a new building and improvement with 3D model | Guide on converting Civ 4 Improvement graphics to Civ 5. | Danrell |
Guide | How to Convert Civ4 Buildings into Civ5 Tile improvements | Guide on converting Civ 4 Improvement graphics to Civ 5, alternative way. | Ekmek |
Guide | Guide to Adding a New Resource with Custom Reskins | Guide on reskinning and adding resource graphics. | Horem |
Reference | ArtDefine Files for Standard & 'Orphaned' Units (inc DLC) | Collection of ArtDefine files for adding new Unit graphics. | whoward69 |
Utility | Resource Generator (Lua Component) | Lua component which can be used to add a new resource without modifying 'AssignStartingPlots.lua'. | Deep_Blue |
Source | Horem's Art Resources | Various 3D resource graphics. | Horem |
Source | DJSHenninger's Converted CIV4 Improvement Graphics | Various Tile Improvement graphics, converted from Civ IV. | DJSHenninger |
Source | BouncyMischa's Fantasy and Sci-Fi Building Models | Various Tile Improvement graphics, converted from Civ IV. | BouncyMischa |
Source | Civ Fantasy Improvement Graphic Conversions | Various Tile Improvement graphics, converted from Civ IV. | Nomad or What |
Compatibility
Type | Name | Description | Author(s) |
---|---|---|---|
Reference | JFD's Master Support File | An SQL file explaining how to add support for JFD's civilizations, including YnAEMP. | JFD |
Reference | Tomatekh's Historical Religions | Explains how to add support for Tomatekh's Historical Religions mod. | Tomatekh |
Reference | Ryoga's Unique Cultural Influence | Explains how to add support for Ryoga's Unique Cultural Influence. | Ryoga |
Reference | Sukritact's Events & Decisions(Event Creator) | Explains how to add support for Sukritact's Events & Decisions. | Sukritact |
Reference | Mod Support - Other | SQL file explaining how to add mod support for Civ IV Traits in Civ V, Ethnic Units/R.E.D. and Map | Various (compiled by DJSHenninger) |
User Interface (UI)
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | User Interface Components Tutorial (Questions) | Comprehensive guide on creating User Interface components. | whoward69 |
Reference | UI Functions (Lua Control Methods and UIManager Methods) | List of various functions for UI modding. | whoward69 |
Utility | Dynamic Top Panel | Dynamic Top Panel is a modder's utility which allows you to hook into the Top Panel and its tooltips in order to display additional information. | JFD |
Utility | Sukritact's Modular City Info Stack | Utility allowing modders to add info to the City Screen without sacrificing compatibility. | Sukritact |
Utility | Dynamic Culture Overview | Utility for fixing the Culture Overview when adding Buildings with Great Work Slots. | KyteM |
DLL
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | How to Compile the DLL | Guide on compiling the DLL, useful for modders trying to mod the DLL, usually total conversion mods. | DaveMcW |
Audio
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Creating your own Soundtrack! | Guide on adding your own soundtrack. | Leugi |
Guide | Making a Custom Leader Use Custom Music | Guide on adding music for a civilization mod (peace/war theme). | Leugi |
Guide | Giving your Leader Custom Speech | Guide on giving a leader custom speech. | Harald B |
Other
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Common Novice-Modder Mistakes | List of mistakes beginning modders tend to make. | LeeS |
Guide | How To Make A Civilization - Tutorial Series | A series of video tutorials on making a civilization (in progress). | Keniisu |
Guide | File attributes/properties - Is that VFS, InGameUIAddin or UpdateDatabase? | Guide on file properties. Some files need VFS set to true, others don't. Various types of files need to activated in different ways. | whoward69 |
Reference | Text Icons and Markup | List with Text Icons outdated, but there is a list of possible text colours. | N/A |
Reference | Text Icons | Full list with Text Icons, including from BNW. | BigCece |
Retrieved from 'https://civ5customization.gamepedia.com/Modding_Guides?oldid=84994'
Civilization 5 Mods
Units under the base game. Uncharted 4 free download windows 10. For units with the Gods and Kings expansion enabled, please see this page.
Lekmod
Image | Unit | Civ | CS | RS | Moves | Range | Cost | Cost | MM* | Resource | Tech | Obsolete Tech | Era | Upgrade ( Cost) | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 6 | 2 | 40 | 200 | 17 | Metal Casting | Ancient | Swordsman (80) | |||||||
Jaguar | Aztec | 6 | 2 | 40 | 200 | 21 | Metal Casting | Ancient | Swordsman (80) | Heals 2 hp when it kills an enemy; +50% combat strength in jungles; moves at double rate through forest | |||||
Maori Warrior | Polynesia | 6 | 2 | 40 | 200 | 17 | Metal Casting | Ancient | Swordsman (80) | Decreases combat strength of adjacent enemies by 10% | |||||
Scout | 4 | 2 | 25 | 140 | 9 | Scientific Theory | Ancient | Ignores terrain cost | |||||||
Archer | 4 | 6 | 2 | 2 | 40 | 200 | 16 | Archery | Machinery | Ancient | Crossbowman (170) | ||||
Bowman | Babylon | 6 | 8 | 2 | 2 | 75 | 320 | 24 | Archery | Machinery | Ancient | Crossbowman (100) | |||
Slinger | Inca | 2 | 6 | 2 | 2 | 70 | 310 | 16 | Archery | Machinery | Ancient | Crossbowman (110) | If an available tile is behind, has an 80% chance to withdraw to that tile when attacked by melee | ||
Trireme | 6 | 4 | 4 | 2 | 56 | 260 | 4 | Sailing | Navigation | Ancient | Frigate (265) | May not enter ocean tiles | |||
Chariot Archer | 4 | 7 | 4 | 2 | 56 | 260 | 24 | 1 Horse | The Wheel | Chivalry | Ancient | Knight (135) | |||
War Chariot | Egypt | 4 | 7 | 5 | 2 | 56 | 260 | 25 | The Wheel | Chivalry | Ancient | Knight (135) | |||
War Elephant | India | 6 | 8 | 3 | 2 | 70 | 310 | 27 | The Wheel | Chivalry | Ancient | Knight (110) | |||
Spearman | 7 | 2 | 56 | 260 | 27 | Bronze Working | Civil Service | Ancient | Pikeman (75) | ||||||
Hoplite | Greece | 9 | 2 | 56 | 260 | 41 | Bronze Working | Civil Service | Ancient | Pikeman (75) | |||||
Immortal | Persia | 8 | 2 | 56 | 260 | 33 | Bronze Working | Civil Service | Ancient | Pikeman (75) | Heals at double rate | ||||
Horseman | 10 | 4 | 75 | 390 | 46 | 1 Horse | Horseback Riding | Metallurgy | Classical | Knight (100) | |||||
Companion Cavalry | Greece | 12 | 5 | 75 | 390 | 66 | 1 Horse | Horseback Riding | Metallurgy | Classical | Knight (100) | ||||
Catapult | 5 | 11 | 2 | 2 | 75 | 390 | 39 | 1 Iron | Mathematics | Physics | Classical | Trebuchet (100) | |||
Ballista | Rome | 5 | 14 | 2 | 2 | 75 | 390 | 55 | 1 Iron | Mathematics | Physics | Classical | Trebuchet (100) | ||
Swordsman | 11 | 2 | 75 | 390 | 44 | 1 Iron | Iron Working | Gunpowder | Classical | Longswordsman (100) | |||||
Mohawk Warrior | Iroquois | 11 | 2 | 75 | 390 | 54 | Iron Working | Gunpowder | Classical | Longswordsman (100) | +50% combat strength in jungles and forests | ||||
Legion | Rome | 13 | 2 | 75 | 390 | 56 | 1 Iron | Iron Working | Gunpowder | Classical | Longswordsman (100) | Can build roads | |||
Pikeman | 10 | 2 | 90 | 370 | 47 | Civil Service | Rifling | Medieval | Rifleman (280) | ||||||
Landsknecht | Germany | 10 | 2 | 45 | 220 | 47 | Civil Service | Rifling | Medieval | Rifleman (370) | |||||
Knight | 18 | 3 | 120 | 460 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | |||||
Camel Archer | Arabia | 10 | 15 | 3 | 2 | 120 | 460 | 69 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | ||
Keshik | Mongol | 8 | 13 | 5 | 2 | 165 | 590 | 66 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (130) | ||
Naresuan’s Elephant | Siam | 22 | 2 | 120 | 460 | 141 | Chivalry | Military Science | Medieval | Cavalry (220) | |||||
Mandekalu Cavalry | Songhai | 18 | 3 | 120 | 460 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | No penalty vs cities | |||
Conquistador | Spain | 18 | 3 | 165 | 590 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (130) | No penalty vs cities; 2 extra sight; defensive embarkation; can settle | |||
Crossbowman | 10 | 15 | 2 | 2 | 120 | 460 | 61 | Machinery | Rifling | Medieval | Rifleman (220) | ||||
Chu-Ko-Nu | China | 10 | 11 | 2 | 2 | 120 | 460 | 39 | Machinery | Rifling | Medieval | Rifleman (220) | Logistics promotion | ||
Longbowman | England | 10 | 15 | 2 | 2 | 120 | 460 | 61 | Machinery | Rifling | Medieval | Rifleman (220) | +1 range promotion | ||
Trebuchet | 8 | 16 | 2 | 2 | 120 | 460 | 67 | 1 Iron | Physics | Chemistry | Medieval | Cannon (140) | |||
Hwacha | Korea | 8 | 25 | 2 | 2 | 120 | 460 | 104 | Physics | Chemistry | Medieval | Cannon (140) | |||
Longswordsman | 16 | 2 | 120 | 460 | 78 | 1 Iron | Steel | Rifling | Medieval | Rifleman (220) | |||||
Berserker | Denmark | 18 | 3 | 165 | 700 | 88 | 1 Iron | Steel | Rifling | Medieval | Rifleman (130) | Amphibious promotion | |||
Samurai | Japan | 16 | 2 | 120 | 460 | 78 | 1 Iron | Steel | Rifling | Medieval | Rifleman (220) | Shock promotion | |||
Caravel | 15 | 7 | 6 | 2 | 120 | 600 | 13 | Astronomy | Combustion | Renaissance | Destroyer (520) | ||||
Turtle Ship | Korea | 30 | 12 | 4 | 2 | 120 | 600 | 27 | Astronomy | Combustion | Renaissance | Destroyer (520) | May not enter ocean tiles | ||
Musketman | 16 | 2 | 150 | 540 | 78 | Gunpowder | Rifling | Renaissance | Rifleman (160) | ||||||
Minuteman | America | 16 | 2 | 150 | 540 | 78 | Gunpowder | Rifling | Renaissance | Rifleman (160) | Ignores terrain cost; drill promotion | ||||
Musketeer | France | 20 | 2 | 150 | 540 | 109 | Gunpowder | Rifling | Renaissance | Rifleman (160) | |||||
Janissary | Ottoman | 16 | 2 | 150 | 540 | 87 | Gunpowder | Rifling | Renaissance | Rifleman (160) | Fully heals when it kills a unit; +25% combat strength when attacking | ||||
Tercio | Spain | 18 | 2 | 155 | 560 | 116 | Gunpowder | Rifling | Renaissance | Rifleman (150) | +100% vs mounted | ||||
Frigate | 30 | 15 | 5 | 2 | 185 | 770 | 40 | 1 Iron | Navigation | Combustion | Renaissance | Destroyer (390) | |||
Ship of the Line | England | 30 | 17 | 5 | 2 | 170 | 720 | 48 | 1 Iron | Navigation | Electricity | Renaissance | Destroyer (420) | ||
Cannon | 13 | 26 | 2 | 2 | 185 | 640 | 120 | Chemistry | Dynamite | Renaissance | Artillery (280) | ||||
Lancer | 22 | 4 | 185 | 640 | 156 | 1 Horse | Metallurgy | Combustion | Renaissance | Anti-Tank Gun (180) | |||||
Sipahi | Ottoman | 22 | 5 | 185 | 640 | 166 | 1 Horse | Metallurgy | Combustion | Renaissance | Anti-Tank Gun (180) | Pillaging costs no movement points | |||
Cavalry | 25 | 3 | 225 | 740 | 173 | 1 Horse | Military Science | Combustion | Renaissance | Tank (310) | |||||
Cossack | Russia | 25 | 3 | 225 | 740 | 173 | 1 Horse | Military Science | Combustion | Renaissance | Tank (310) | +50% strength vs damaged units | |||
Rifleman | 25 | 2 | 225 | 740 | 153 | Rifling | Replaceable Parts | Renaissance | Infantry (200) | ||||||
Norwegian Ski Infantry | Denmark | 25 | 2 | 220 | 730 | 217 | Rifling | Replaceable Parts | Renaissance | Infantry (210) | Moves at double rate through tundra and snow | ||||
Ironclad | 35 | 18 | 4 | 2 | 270 | 850 | 50 | 1 Coal | Steam Power | Telegraph | Industrial | Battleship (220) | May not enter ocean tiles | ||
Anti-Tank Gun | 32 | 2 | 270 | 850 | 277 | Replaceable Parts | Industrial | Helicopter Gunship (320) | |||||||
Infantry | 36 | 2 | 320 | 960 | 265 | Replaceable Parts | Industrial | Mechanized Infantry (120) | |||||||
Foreign Legion | France | 36 | 2 | 320 | 960 | 265 | Replaceable Parts | Industrial | Mechanized Infantry (120) | +25% combat strength in foreign territory | |||||
Artillery | 16 | 32 | 2 | 3 | 320 | 960 | 164 | Dynamite | Industrial | Rocket Artillery (220) | |||||
Submarine | 25 | 60 | 5 | 3 | 375 | 1090 | 306 | Refrigeration | Industrial | Nuclear Submarine (110) | |||||
Battleship | 60 | 32 | 4 | 3 | 375 | 1090 | 115 | 1 Oil | Telegraph | Industrial | |||||
Anti-Aircraft Gun | 32 | 2 | 2 | 375 | 1090 | 432 | Radio | Industrial | Mobile SAM (110) | ||||||
Carrier | 30 | 5 | 375 | 1090 | 199 | Flight | Industrial | ||||||||
Fighter | 40 | 2 | 8 | 375 | 1090 | 322 | 1 Oil | Flight | Industrial | Jet Fighter (110) | |||||
Zero | Japan | 40 | 2 | 8 | 375 | 1090 | 342 | 1 Oil | Flight | Industrial | Jet Fighter (110) | Bonus vs fighters | |||
Destroyer | 35 | 22 | 8 | 2 | 375 | 1090 | 103 | Combustion | Industrial | ||||||
Tank | 50 | 5 | 375 | 1090 | 572 | 1 Oil | Combustion | Industrial | Modern Armor (110) | ||||||
Panzer | Germany | 60 | 6 | 375 | 1090 | 794 | 1 Oil | Combustion | Industrial | Modern Armor (110) | |||||
Mechanized Infantry | 50 | 3 | 375 | 1090 | 490 | Electronics | Modern | ||||||||
Bomber | 50 | 2 | 10 | 375 | 1090 | 357 | 1 Oil | Radar | Modern | Stealth Bomber (110) | |||||
Paratrooper | 40 | 2 | 375 | 1090 | 387 | Radar | Modern | ||||||||
B-17 Bomber | America | 50 | 2 | 10 | 375 | 1090 | 401 | 1 Oil | Radar | Modern | Stealth Bomber (110) | Siege promotion; evasion promotion | |||
Mobile SAM | 40 | 4 | 2 | 425 | 1190 | 743 | Computers | Modern | |||||||
Nuclear Submarine | 30 | 70 | 6 | 3 | 425 | 1190 | 454 | 1 Alum. | Computers | Modern | |||||
Helicopter Gunship | 50 | 6 | 425 | 1190 | 755 | 1 Alum. | Rocketry | Modern | Ignores terrain cost; can not capture cities; can go on mountains and ice | ||||||
Rocket Artillery | 23 | 46 | 3 | 3 | 425 | 1190 | 392 | 1 Alum. | Rocketry | Modern | No setup before firing | ||||
Jet Fighter | 60 | 2 | 10 | 425 | 1190 | 581 | 1 Alum. | Lasers | Modern | ||||||
Modern Armor | 80 | 5 | 425 | 1190 | 1158 | 1 Alum. | Lasers | Modern | |||||||
Atomic Bomb | 2 | 10 | 600 | 1550 | 4000 | 1 Uran. | Nuclear Fission | Modern | |||||||
Missile Cruiser | 60 | 25 | 7 | 3 | 425 | 1190 | 95 | 1 Alum. | Robotics | Modern | |||||
Guided Missile | 60 | 2 | 8 | 150 | 540 | 232 | Satellites | Modern | |||||||
Stealth Bomber | 80 | 2 | 20 | 425 | 1190 | 706 | 1 Alum. | Stealth | Modern | ||||||
Nuclear Missile | 2 | 12 | 1000 | 2270 | 4000 | 2 Uran. | Advanced Ballistics | Modern | |||||||
Giant Death Robot | 150 | 3 | 425 | 1190 | 2554 | 1 Uran. | Nuclear Fusion | Future |
Civilization 6 Environment Skin
Hindi movie sawan ko aane do mp3 song free download. *MM – Military Might is a number used for demographic and AI military strength determination. The base number provided here is increased by gaining levels and via gold available.